{"version":"1.0","encoding":"UTF-8","author":"Piki Templates","website":"https://www.pikitemplates.com/","feed":{"entry":[{"id": "7080287159166037982","title": "Making an Object Stick to AR Plane during Translation in Unity","date": "July 27, 2023","datetime": "2023-07-27T04:23:00-07:00","author": "SF Games ","authorimage": "//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Hh8gNVJaPyRWfJKwZ6HFm57LTEXnwK7lko3w50RJsppR5FDym7t4GUar-DcAeyfyRrOEb4KtEjVlBHm0zCurxdcFUntJMMkE0q3CgWSwdE-7CN4V8dgRNXbliO1hBF-LV1zYad2_-gQN370B0nLyZpzkroqbQGldSqf892KfkUY/w72-h72-p-k-no-nu/logo_SF%20Games%20Studio.png","category": "C#","link": "https://downloadfree-sf-games.blogspot.com/2023/07/making-object-stick-to-ar-plane-during.html","thumbnail": {"src": "https://resources.blogblog.com/img/blank.gif","type": "image-nos"},"summary":"Making an Object Stick to AR Plane during Translation in Unity When moving objects using ARFoundation in Unity, you often want them to stick..."},{"id": "6672130705820279763","title": " Localizing OnMouseDown() to a GameObject in Unity","date": "July 27, 2023","datetime": "2023-07-27T04:19:00-07:00","author": "SF Games ","authorimage": "//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Hh8gNVJaPyRWfJKwZ6HFm57LTEXnwK7lko3w50RJsppR5FDym7t4GUar-DcAeyfyRrOEb4KtEjVlBHm0zCurxdcFUntJMMkE0q3CgWSwdE-7CN4V8dgRNXbliO1hBF-LV1zYad2_-gQN370B0nLyZpzkroqbQGldSqf892KfkUY/w72-h72-p-k-no-nu/logo_SF%20Games%20Studio.png","category": "C#","link": "https://downloadfree-sf-games.blogspot.com/2023/07/localizing-onmousedown-to-gameobject-in.html","thumbnail": {"src": "https://resources.blogblog.com/img/blank.gif","type": "image-nos"},"summary":" Localizing OnMouseDown() to a GameObject in Unity Unity\u0026#39;s OnMouseDown() callback detects mouse clicks globally. 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