How to convert Mesh to sprite in Unity?
How to convert Mesh to sprite in Unity?
To convert a mesh to a sprite in Unity, you can use the Sprite Editor. Here's how:
- In the Assets panel, select the mesh you want to convert.
- In the Inspector panel, click the Sprite Editor button.
- In the Sprite Editor window, select the Slice button.
- In the Slice Options window, set the type to Automatic.
- Click the Slice button to slice the mesh into multiple sprites.
- In the Sprite Editor window, you can adjust the pivot point and border values for each sprite.
- When you're done, click the Apply button to apply the changes and close the Sprite Editor window.
Alternatively, you can use the Sprite Renderer component to render a mesh as a sprite. To do this, add a Sprite Renderer component to the gameObject and set the mesh as the sprite in the Sprite field of the Sprite Renderer component.
Note that converting a mesh to a sprite will result in a loss of quality, as the sprite will be a low-resolution representation of the original mesh.
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