How to Create a Hyper Casual game in Unity?

How to make a Hyper Casual game in Unity?

To make a hyper casual game in Unity, you will need to follow these steps:

  1. Choose a game concept: The first step in making a hyper casual game is to decide what kind of game you want to make. Consider what kind of gameplay mechanics will be engaging and easy to pick up for players.

  2. Set up your Unity project: Create a new Unity project and set up your scene with the assets and game objects you will need for your game. This may include a player character, obstacles, and any other game elements you will need.

  3. Implement gameplay mechanics: Next, you will need to implement the gameplay mechanics of your game. This could involve coding player movement, enemy AI, and any other mechanics specific to your game.

  4. Add polish: Once the core gameplay mechanics are in place, you can add polish to your game by adding sound effects, particle effects, and other visual flourishes. You can also consider adding features such as leaderboards or in-app purchases to encourage replayability.

  5. Test and iterate: As you work on your game, it's important to test and play through it to ensure that it is fun and engaging. Be sure to get feedback from other people and iterate on the gameplay mechanics as needed.

Making a hyper casual game requires a combination of good game design and programming skills. If you are new to game development, you may want to start with a simpler project and work your way up to more complex games. With practice and persistence, you can learn the skills needed to make a great hyper casual game in Unity.

Example of script:

Here is a basic outline for a hyper casual game in Unity with script:

  1. Set up the Unity project and create a new scene.

  2. Design the game's mechanics and gameplay. This could be as simple as tapping the screen to jump and avoiding obstacles, or more complex with power-ups and enemies.

  3. Create the game's assets and assets, including character models, obstacles, and backgrounds.

  4. Set up the game's camera and create the game's user interface, including a score counter and any other necessary information.

  5. Write the script to control the gameplay. This could include functions for jumping, scoring, and spawning obstacles and enemies.

  6. Test the game and make any necessary adjustments.

  7. Publish the game to the App Store or Google Play Store.


Here is an example of script:


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HyperCasualGame : MonoBehaviour
{
    //variables for player movement
    public float moveSpeed;
    public float jumpHeight;
    public bool isGrounded;
    //variable for score tracking
    public int score;
    //variable for audio
    public AudioSource jumpSound;
    //variable for game over screen
    public GameObject gameOverScreen;
    //variable for player object
    public GameObject player;

void Update()
{
    //movement input
    float horizontalMovement = Input.GetAxis("Horizontal");
    transform.position += new Vector3(horizontalMovement * moveSpeed * Time.deltaTime, 0, 0);

    //jump input
    if (Input.GetButtonDown("Jump") && isGrounded)
    {
        GetComponent<Rigidbody2D>().velocity = new Vector2(0, jumpHeight);
        jumpSound.Play();
    }
}

//collision detection for scoring and game over
void OnCollisionEnter2D(Collision2D other)
{
    if (other.gameObject.tag == "Score")
    {
        score++;
    }
    if (other.gameObject.tag == "GameOver")
    {
        gameOverScreen.SetActive(true);
        player.SetActive(false);
    }
}

//detection for player being grounded
void OnCollisionStay2D(Collision2D other)
{
    if (other.gameObject.tag == "Ground")
    {
        isGrounded = true;
    }
}

void OnCollisionExit2D(Collision2D other)
{
    if (other.gameObject.tag == "Ground")
    {
        isGrounded = false;
    }
}

}