How to measure distance between two surfaces Unity VR
How to measure distance between two surfaces Unity VR
Method 1:
To measure the distance between two surfaces in Unity VR, you can use the Vector3.Distance
method. This method takes two Vector3
objects as arguments and returns the distance between them.
Here's an example of how you might use this method in a VR application:
In this example, the DistanceMeasurer
script calculates the distance between the two surfaces (represented by the surface1
and surface2
transforms) every frame and outputs the result to the console.
You can adjust this code to suit your needs, such as using different objects to represent the surfaces or displaying the distance in a more user-friendly way.
Method 2:
To measure the distance between two surfaces in Unity VR, you can use the Vector3.Distance
method, which returns the distance between two points in three-dimensional space. Here's an example of how you can use this method to measure the distance between two surfaces in Unity VR:
This code will give you the straight-line distance between the two surfaces. If you want to measure the distance between the actual surfaces (including any curvature or other features of the surfaces), you will need to use a more advanced technique, such as raycasting.
000
Post a Comment
image video quote pre code