How to use PrefabUtility.InstantiatePrefab()
How to use PrefabUtility.InstantiatePrefab()
PrefabUtility.InstantiatePrefab()
is a method in the Unity engine that allows you to instantiate a prefab (a pre-fabricated GameObject) in the scene.
Here's an example of how to use it:
In this example, prefabToInstantiate
is a public GameObject field that you can assign a prefab to in the Inspector. When the script's Start()
method is called, the prefab will be instantiated at the origin (Vector3.zero) with a default rotation (Quaternion.identity).
You can also use the overloaded version of InstantiatePrefab()
that takes a Transform as an argument to specify the parent Transform of the instantiated prefab:
In this example, the instantiated prefab will be a child of the GameObject that the script is attached to, with a position and rotation relative to the parent's transform.
Keep in mind that PrefabUtility.InstantiatePrefab()
is an editor function and can only be used in the Unity Editor. If you want to instantiate a prefab at runtime, you can use the GameObject.Instantiate()
method instead.
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