Indicate Custom Class Pair in Unity
Indicate Custom Class Pair in Unity
In Unity, you can use a KeyValuePair<TKey, TValue>
to represent a pair of values, where TKey
is the type of the key and TValue
is the type of the value. Here is an example of how you can use a KeyValuePair
to represent a pair of a custom class and an enum:
public class MyClass
{
public enum MyEnum
{
Value1,
Value2,
Value3
}
public class MyCustomClass
{
// Class members and methods go here.
}
public KeyValuePair<MyCustomClass, MyEnum> myPair;
void Start()
{
MyCustomClass customClass = new MyCustomClass();
myPair = new KeyValuePair<MyCustomClass, MyEnum>(customClass, MyEnum.Value2);
}
}
Alternatively, you can define your own custom class or struct to represent the pair. For example:
public class MyClass
{
public enum MyEnum
{
Value1,
Value2,
Value3
}
public class MyCustomClass
{
// Class members and methods go here.
}
public struct MyPair
{
public MyCustomClass Key;
public MyEnum Value;
}
public MyPair myPair;
void Start()
{
MyCustomClass customClass = new MyCustomClass();
myPair = new MyPair { Key = customClass, Value = MyEnum.Value2 };
}
}
Either way, you can access the key and value of the pair using the Key
and Value
properties, respectively. For example:
MyCustomClass key = myPair.Key;
MyEnum value = myPair.Value;
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