Jump While Following SmoothPath

Jump While Following SmoothPath

To make a character jump while following a CinemachineSmoothPath in Unity, you can use the following steps:

  1. First, make sure you have the Cinemachine and Characters packages installed in your Unity project.

  2. Create a CinemachineSmoothPath object in your scene, and set up the path as desired.

  3. Create a character controller, such as a capsule or a sphere, and add a character motor component to it.

  4. Add a CinemachineBrain component to your character controller. This will allow the character to follow the CinemachineSmoothPath.

  5. In your character controller's script, you can use the Input.GetKeyDown function to detect when the player presses the jump button. You can then use the CharacterController.Move function to apply a vertical force to the character controller, causing it to jump.

  6. Make sure to adjust the jump force and other character motor settings as needed to achieve the desired jumping behavior.

An example code that demonstrates how to jump while following a CinemachineSmoothPath:

using UnityEngine;
using Cinemachine;

public class CharacterController : MonoBehaviour
{
    public CinemachineBrain cinemachineBrain;
    public CharacterMotor characterMotor;
    public float jumpForce = 10f;

    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            characterMotor.Move(new Vector3(0, jumpForce, 0));
        }
    }
}