Jumping character on Cinemachine track
Jumping character on Cinemachine track
To make a character jump while following a CinemachineSmoothPath track in Unity, you can use the Input.GetButtonDown function to detect when the player pressed the jump button, and then use the Rigidbody component's AddForce function to apply a upward force to the character. Here's an example of how you can do this:
First, add a
Rigidbodycomponent to your character's GameObject.Next, create a script and attach it to your character's GameObject. In the script, define a variable to store the jump force that you want to apply to the character when they jump. You can also define any other variables that you need, such as a reference to the character's
Rigidbodycomponent.In the script's
Updatefunction, use theInput.GetButtonDownfunction to detect when the player has pressed the jump button.When the jump button is pressed, use the
Rigidbodycomponent'sAddForcefunction to apply an upward force to the character. You can use the jump force variable that you defined earlier to specify the amount of force to apply.Finally, add a
CinemachineSmoothPathcomponent to your character's GameObject and configure it as needed. The character should now be able to jump while following the smooth path.
An example code that demonstrates how to do this:
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