Lock position and rotation in Unity C#
Lock position and rotation in Unity C#
To lock the position and rotation of an object while pressing a key in Unity, you can use the following steps:
- Create a script and attach it to the object that you want to lock the position and rotation for.
- In the script, define the key that you want to use to lock the position and rotation. For example:
public KeyCode lockKey = KeyCode.L;
- In the Update function of the script, check if the key is being pressed:
void Update()
{
if (Input.GetKey(lockKey))
{
// Lock the position and rotation here
}
}
- To lock the position and rotation of the object, you can use the Rigidbody component and set the freezePosition and freezeRotation properties to true:
void Update()
{
if (Input.GetKey(lockKey))
{
GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezePosition | RigidbodyConstraints.FreezeRotation;
}
}
Alternatively, you can use the Transform component to set the position and rotation directly:
void Update()
{
if (Input.GetKey(lockKey))
{
transform.position = transform.position;
transform.rotation = transform.rotation;
}
}
This will lock the position and rotation of the object while the key is being pressed. You can modify this code to fit your specific needs.
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