Make vertical raycast array

Make vertical raycast array

To make a vertical array of raycasts in Unity, you can use a loop to iterate through the desired number of raycasts, incrementing the starting position of the raycast by a fixed amount each time.

Here is an example of how you could do this:


using UnityEngine;

public class RaycastArray : MonoBehaviour
{
    // The number of raycasts to make
    public int numRaycasts = 10;

    // The distance between each raycast
    public float raycastSpacing = 1.0f;

    // The starting position for the first raycast
    public Vector3 startPosition = Vector3.zero;

    // The direction in which to cast the raycasts
    public Vector3 direction = Vector3.down;

    void Update()
    {
        // Set the initial position to the start position
        Vector3 currentPosition = startPosition;

        // Loop through the desired number of raycasts
        for (int i = 0; i < numRaycasts; i++)
        {
            // Cast a ray from the current position
            Ray ray = new Ray(currentPosition, direction);
            Debug.DrawRay(currentPosition, direction, Color.red);

            // Increment the current position by the raycast spacing
            currentPosition += direction * raycastSpacing;
        }
    }
}


This script will create a vertical array of raycasts, starting at the startPosition and spacing them apart by raycastSpacing units. The direction of the raycasts is determined by the direction vector.

You can attach this script to a game object in your scene and adjust the values of numRaycasts, raycastSpacing, startPosition, and direction to control the properties of the raycast array.

I hope this helps! Let me know if you have any questions.



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