Make vertical raycast array
Make vertical raycast array
To make a vertical array of raycasts in Unity, you can use a loop to iterate through the desired number of raycasts, incrementing the starting position of the raycast by a fixed amount each time.
Here is an example of how you could do this:
using UnityEngine;
public class RaycastArray : MonoBehaviour
{
// The number of raycasts to make
public int numRaycasts = 10;
// The distance between each raycast
public float raycastSpacing = 1.0f;
// The starting position for the first raycast
public Vector3 startPosition = Vector3.zero;
// The direction in which to cast the raycasts
public Vector3 direction = Vector3.down;
void Update()
{
// Set the initial position to the start position
Vector3 currentPosition = startPosition;
// Loop through the desired number of raycasts
for (int i = 0; i < numRaycasts; i++)
{
// Cast a ray from the current position
Ray ray = new Ray(currentPosition, direction);
Debug.DrawRay(currentPosition, direction, Color.red);
// Increment the current position by the raycast spacing
currentPosition += direction * raycastSpacing;
}
}
}
This script will create a vertical array of raycasts, starting at the
startPosition
and spacing them apart by raycastSpacing
units. The direction of the raycasts is determined by the direction
vector.You can attach this script to a game object in your scene and adjust the values of numRaycasts
, raycastSpacing
, startPosition
, and direction
to control the properties of the raycast array.
I hope this helps! Let me know if you have any questions.
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