Reset Rocket Rotation 3D | Unity

Reset Rocket Rotation 3D | Unity

Metode 1:

To reset the rotation of a rocket in case of collision in 3d space using C#, follow these steps:

  1. First, make sure to have access to the transform component of the rocket game object. You can do this by using the GetComponent function.
  2. After getting the transform component, set the rotation values to 0 by using the Set function. The Set function will allow you to set the x, y, and z rotation values to 0.
  3. Alternatively, you can also use the identity function to reset the rotation of the rocket. The identity function will reset all transformation values, including the rotation, scale, and position values.

Here is an example of how you can reset the rotation of a rocket in C#:


Transform rocketTransform = gameObject.GetComponent<Transform>();

// Reset rotation values to 0
rocketTransform.Set(0, 0, 0);

// Alternatively, use the identity function to reset all transformation values
rocketTransform.SetIdentity();

Metode 2:

Here is an example of how to reset the rotation of a rocket in 3D space using C#:

  1. First, define a resetRotation() function that takes in the rocket object as a parameter:

void resetRotation(GameObject rocket) {

  1. Next, set the rocket's rotation to be equal to the default rotation:
rocket.transform.rotation = Quaternion.identity;
  1. Finally, you can add a collision detection component to the rocket object and call the resetRotation() function when the rocket collides with another object:
void OnCollisionEnter(Collision collision) {
resetRotation(rocket);
}

This will reset the rocket's rotation to its default position whenever it collides with another object in 3D space.