Why Animation curves are not thread safety in unity & What is the alternative

Why Animation curves are not thread safety in unity & What is the alternative


 Why Animation curves are not thread safety in unity?

In Unity, animation curves are not thread-safe because animations are typically processed on the main thread, and modifying an animation curve from another thread can cause synchronization issues. This can lead to unpredictable behavior and potential errors in your game or application. It's generally best to avoid modifying animation curves from a separate thread to ensure the smooth and stable operation of your Unity project.

What is the alternative of Animation curves  in unity?

One alternative to using animation curves in Unity is to use the Animation component and create animations using the Animation window. This allows you to create and modify animations directly within Unity, without needing to use external tools. The Animation component uses keyframes to define the values of animation properties at specific points in time, and it also provides a range of features for blending and mixing animations, controlling playback, and more. You can use the Animation component to create a wide variety of animations for your game objects, and it can be a useful alternative to using animation curves in certain cases.