Access Variables From Scripts
Access Variables From Scripts
To access variables from another script in Unity, you can use the
GetComponent
function and reference the script that contains the variable you want to access. Here is an example:OtherScript script;
void Start()
{
script = GetComponent<OtherScript>();
}
void Update()
{
int variableInOtherScript = script.variable;
}
In this example, OtherScript
is the name of the script that contains the variable you want to access, and variable
is the name of the variable you want to access. GetComponent
will get the component of the specified type attached to the same GameObject as this script. Then, you can access the variable in the other script using the script
object you created and the dot notation (e.g., script.variable
).
Keep in mind that this will only work if the script with the variable you want to access is attached to the same GameObject as the script you are using to access it.
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