Cinemachine Storyboard Feature


Cinemachine is a suite of tools for Unity that allow you to create dynamic, smart camera behaviors in your games. It includes features like a virtual camera system, shot composition, and cutscenes, as well as tools for implementing custom camera behaviors. Cinemachine's Storyboard feature allows you to create a series of shots and transitions that can be used to create a storyboard or animatic for your game. You can use the Storyboard feature to plan out the camera shots and transitions for your game, and then use Cinemachine to implement those shots and transitions in your game.

To use the Cinemachine Storyboard feature in Unity, you'll need to do the following:

  1. Install the Cinemachine package from the Unity Package Manager.
  2. Create a Cinemachine Brain object in your scene. This is the central hub that controls all of the virtual cameras in your scene.
  3. Create a Cinemachine Virtual Camera object for each shot that you want to include in your storyboard.
  4. Configure the Virtual Camera's settings to specify the camera's field of view, focal length, and other settings.
  5. Use the Cinemachine Mixer component to specify the transitions between shots. You can specify the duration of the transition and the type of blend (e.g. cut, crossfade, etc.)
  6. Use the Cinemachine Storyboard component to specify the order of the shots and transitions. You can add, remove, and rearrange shots in the storyboard as needed.
  7. Use the Cinemachine Timeline component to specify the timing of the shots and transitions. You can specify the length of each shot and the timing of the transitions between shots.

Once you have configured your storyboard, you can use the Cinemachine Brain to control the virtual cameras in your scene and implement the shots and transitions in your game.