Cinemachine Transposer Information
Here's a general overview of how to use the Cinemachine Transposer component in Unity:
Add the Cinemachine Transposer component to a game object in your scene that you want to use as a virtual camera. You can do this by selecting the game object, going to the Inspector window, and clicking the Add Component button.
Set the target for the Transposer component. This is the game object that the virtual camera will follow. You can do this by dragging the game object from the Hierarchy window into the Target field in the Inspector window for the Transposer component.
Adjust the position and rotation offsets for the virtual camera relative to the target. You can do this using the Position and Rotation fields in the Inspector window for the Transposer component.
Use the Damping fields to specify how quickly the virtual camera should move and rotate to follow the target. This can help smooth out any jitter or sudden movements.
If you want to constrain the virtual camera's movement within certain bounds, you can use the Bounding Box fields in the Inspector window for the Transposer component.
If you want the virtual camera to follow the target at a fixed distance, you can use the Distance field in the Inspector window for the Transposer component.
That's the basic usage of the Cinemachine Transposer component. You can also use the other components in the Cinemachine suite, such as the Cinemachine Virtual Camera and Cinemachine Brain, to create more complex camera behaviors and control them from your scripts.
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