Control UI Button in Unity with Keyboard Input
Control UI Button in Unity with Keyboard Input
To control a UI button through the keyboard in Unity, you can use the Input.GetKeyDown
function to detect when a specific key is pressed, and then execute the desired code when the key is detected.
This is an example of how you can do this in a script attached to the button game object:
using UnityEngine;
using UnityEngine.UI;
public class KeyboardButtonControl : MonoBehaviour
{
public Button button;
void Update()
{
if (Input.GetKeyDown(KeyCode.B))
{
button.onClick.Invoke();
}
}
}
This script will invoke the onClick
event of the button when the B key is pressed. You can replace KeyCode.B
with any other key code to change which key is used to trigger the button.
Note that this script assumes that the button has a Button
component attached to it. If your button does not have a Button
component, you will need to modify the script to work with your button implementation.
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