Convert SpriteRenderer to TilemapRenderer
Convert SpriteRenderer to TilemapRenderer
If you are trying to use a TilemapRenderer component instead of a SpriteRenderer component, you can do so by first adding a TilemapRenderer component to your GameObject.
To add a TilemapRenderer component to a GameObject in Unity, you can do the following:
- Select the GameObject that you want to add the TilemapRenderer component to in the Hierarchy panel.
- In the Inspector panel, click on the "Add Component" button.
- In the search field, type "TilemapRenderer" and select the "TilemapRenderer" option that appears.
- The TilemapRenderer component will now be added to the GameObject.
You can then use the TilemapRenderer component to render a Tilemap on the GameObject, by setting the "Tilemap" property to the Tilemap you want to render.
If you want to use the TilemapRenderer component to render a Tilemap in place of a SpriteRenderer component, you can simply remove the SpriteRenderer component from the GameObject and add the TilemapRenderer component instead.
In this example, the script has a public Tilemap
field for the Tilemap that you want to render, and a public TilemapRenderer
field for the TilemapRenderer component.
In the Start
method, the Tilemap property of the TilemapRenderer is set to the Tilemap you want to render. This will cause the TilemapRenderer to render the Tilemap on the GameObject when the scene is played.
You can attach this script to a GameObject in your scene, and then assign the Tilemap and TilemapRenderer fields in the Inspector panel to the corresponding components.
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