Horror Game Post Processing Settings


There are a few different ways you could approach post-processing a video or image to give it a horror-like aesthetic. Here are a few ideas for settings that might help you achieve this effect:

  1. Color grading: You can use a desaturated or "gritty" color grade to give your footage a darker, more ominous look.

  2. Vignetting: Adding a vignette (darkening the edges of the frame) can help draw the viewer's attention towards the center of the frame and create a sense of unease.

  3. Noise: Adding noise or grain to your footage can give it a more raw, unsettling feel.

  4. Distortion: Distorting the image in some way, such as with a fish-eye lens effect or a glitch effect, can add to the sense of unease.

  5. Shadows: Playing with the lighting in your scene can help set the mood. For example, using shadows to obscure parts of the frame or creating high contrast lighting can add to the horror aesthetic.

Here is an example of settings for a horror post-processing profile in Unity:

  1. Color Grading: To give the image a more ominous, eerie look, you can adjust the color balance and saturation. For example, you can reduce the overall saturation and increase the blue and green channels to give the image a cold, ghostly appearance.

  2. Bloom: Bloom can be used to create a glowing, otherworldly look. You can increase the intensity and threshold to make certain bright areas of the image glow more brightly.

  3. Vignette: Vignette can be used to draw attention to the center of the screen and create a sense of unease. You can increase the intensity and roundness to make the vignette more pronounced.

  4. Noise: Adding noise to the image can give it a grainy, unsettling look. You can increase the intensity and size of the noise to make it more noticeable.

  5. Depth of Field: Depth of field can be used to blur the background and foreground, creating a sense of unease and disorientation. You can increase the focus distance and decrease the aperture to make the depth of field more pronounced.

Note that these are just example settings and the values will depend on the specific look you are trying to achieve. It's best to experiment with different settings and see what works best for your project.