Implementing an Upgrade System in Unity: A Practical Guide

Implementing an Upgrade System in Unity: A Practical Guide

If you're creating a game in Unity, you may want to allow players to upgrade their stats or weapons over the course of the game. In this article, we'll discuss a practical approach to implementing an upgrade system in Unity.

First, we'll create a BaseUpgrade scriptable object that serves as a base class for all of our upgrade objects. This class should contain fields for the name of the upgrade, the cost of the upgrade, and any other fields that are common to all upgrades.

Next, we'll create three subclasses of BaseUpgrade for the different types of upgrades we want to offer: PlayerStatsUpgrade, WeaponStatsUpgrade, and WeaponAmmoUpgrade. These classes should contain fields for the specific properties that can be upgraded, as well as any other fields that are specific to that type of upgrade.

When the player wants to upgrade a particular stat or weapon, we'll present them with a list of available upgrades for that type (e.g. a list of all player stat upgrades, or all weapon ammo upgrades). The player can then select an upgrade to purchase.

Finally, when the player purchases an upgrade, we'll use reflection to loop through the fields of the upgrade object and apply the changes to the appropriate properties. Here's some sample code that demonstrates how we might do this:


public void ApplyUpgrade(BaseUpgrade upgrade)
{
    Type upgradeType = upgrade.GetType();
    FieldInfo[] fields = upgradeType.GetFields();
    foreach (FieldInfo field in fields)
    {
        string fieldName = field.Name;
        object fieldValue = field.GetValue(upgrade);
        // Now we can use the field name and value to apply the upgrade to the appropriate property
    }
}

With this approach, we can easily create a flexible and extensible upgrade system that allows players to customize their characters and weapons as they progress through the game.