Load Cutscene in Unity


To load a cutscene in Unity for one time only, you can use a flag variable to check if the cutscene has already been played. Here's an example of how you can do this:

  1. Declare a flag variable before the start of the script, for example:

bool cutscenePlayed = false;


  1. In the script that controls the cutscene, add a check at the beginning to see if the cutscene has already been played:
if (cutscenePlayed) return;


This will prevent the cutscene from playing again if the flag is set to true.

  1. After the cutscene has finished playing, set the flag to true so that it will not play again:
cutscenePlayed = true;


This will ensure that the cutscene is only played once. If you want to reset the flag and allow the cutscene to play again, you can set the flag back to false at an appropriate point in the script, such as when the game is reset or when the player starts a new game.