Take a screenshot using a rect transform without it being affected by the screen size in Unity using C#
One possible way to take a screenshot using a rect transform without it being affected by the screen size in Unity using C# is to use the Camera.WorldToScreenPoint method to convert the four corners of the rect transform to screen points. Then, you can use Texture.ReadPixels with a Rect as calculated from the screen points to save it into a texture. You may need to adjust the y-axis depending on your camera settings.
Here are some possible steps and c# code example for taking a screenshot using a rect transform:
- Assign the rect transform object that you want to screenshot to a variable (e.g. _objToScreenshot) .
- Convert the four corners of the rect transform to world points using _objToScreenshot.GetWorldCorners method 1.
- Convert the world points to screen points using Camera.WorldToScreenPoint method .
- Adjust the y-axis if needed by subtracting it from Screen.height .
- Calculate the width and height of the rect transform in screen space by subtracting the minimum x and y values from the maximum x and y values .
- Create a new texture with the width and height of the rect transform 1.
- Use Texture.ReadPixels with a Rect as calculated from the screen points to save it into the texture .
- Encode the texture as PNG and save it to disk using System.IO.File.WriteAllBytes method 1.
An example code for this method is:
csharp
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class TakeScreenshotAndSave : MonoBehaviour
{
//Object To Screenshot
[SerializeField]
private RectTransform _objToScreenshot;
//Set the button to take a screenshot when pressed
public Button btnTakeScreenshot;
private void Start()
{
btnTakeScreenshot.onClick.AddListener(TakeScreenShot);
}
private void TakeScreenShot()
{
//Get four corners of object in world space
Vector3[] v = new Vector3[4];
_objToScreenshot.GetWorldCorners(v);
//Convert world space corners to screen space
Vector2[] v2 = new Vector2[4];
for (int i = 0; i < 4; i++)
{
v2[i] = Camera.main.WorldToScreenPoint(v[i]);
//Adjust y-axis if needed
v2[i].y = Screen.height - v2[i].y;
}
//Calculate width and height of object in screen space
float width = Mathf.Abs(v2[0].x - v2[1].x);
float height = Mathf.Abs(v2[0].y - v2[1].y);
//Using that size, create a new texture.
Texture2D tex = new Texture2D((int)width, (int)height);
//Read pixels from screen into texture
tex.ReadPixels(new Rect(v2[0], new Vector2(width, height)), 0, 0);
//Encode texture as PNG and save it to disk
byte[] bytes = tex.EncodeToPNG();
//You can change this path according to your needs
string path = Application.dataPath + "/screenshot.png";
System.IO.File.WriteAllBytes(path, bytes);
Debug.Log("Saved screenshot at " + path);
}
}
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