How to correctly move the parent object after the child in Unity?

How to correctly move the parent object after the child in Unity?

In Unity, the position of a GameObject is determined by the transform component attached to it. To move a parent object after a child object, you can simply change the position of the parent object by modifying its transform.

Here is an example of how you can move the parent object after the child object:

// Assume that "parentObject" is the parent object and "childObject" is the child object.

// First, get the position of the child object.
Vector3 childPosition = childObject.transform.position;

// Then, set the position of the parent object to be the same as the child object.
parentObject.transform.position = childPosition;


This will move the parent object to the same position as the child object.

Keep in mind that the position of a GameObject is defined in relation to its parent. So if you move the parent object, the child object will also move along with it.

If you want to move the parent object relative to the child object, you can use the transform.Translate method to move the parent object by a certain amount. For example:

// Move the parent object 10 units to the right of the child object.
parentObject.transform.Translate(Vector3.right * 10);


I hope this helps! Let me know if you have any questions.