Move 3D Disc With Touch in Unity
Move 3D Disc With Touch in Unity
To move a 3D disc with touch input in Unity using C#, you can follow these steps:
First, make sure that you have set up touch input in your Unity project. You can do this by going to the Edit > Project Settings > Input menu, and enabling the "Mobile Input" checkbox.
Next, create a new C# script and attach it to your disc GameObject. In the script, you will need to use the Unity Touch API to detect touch events on the screen, such as when the user touches the screen and when they release their finger. You can do this by using the
Input.touches
array, which contains information about all the current touch events.To move the disc, you will need to use the Transform component of the GameObject. You can access the Transform component by using the
transform
property of the GameObject. You can then use theposition
property of the Transform component to set the position of the disc.To consider other forces in your simulation, such as gravity or friction, you will need to use physics. You can do this by adding a Rigidbody component to your disc GameObject, and using the Unity Physics API to apply forces to the Rigidbody. For example, you can use the
AddForce
method of the Rigidbody component to apply a force to the disc.
Here is some sample code that demonstrates how you could use touch input to move a disc with physics in Unity using C#:
Post a Comment
image video quote pre code