Play Audio on WebGL
To play an audio source in WebGL, you can use the HTML5 audio element and control it with JavaScript. Here's an example of how you could do this:
- Add an
audioelement to your HTML page and specify the source for the audio file:
<audio id="myAudio" src="path/to/audio.mp3"></audio>
- In your JavaScript code, get a reference to the
audioelement using thegetElementByIdfunction:
const audioElement = document.getElementById('myAudio');
- To play the audio, use the
playmethod of theaudioelement:
audioElement.play();
You can also use the pause method to pause the audio, the currentTime property to jump to a specific point in the audio, and the volume property to adjust the volume.
Here's an example of how you could use these methods and properties to create a simple audio player:
const audioElement = document.getElementById('myAudio');
function playAudio() {
audioElement.play();
}
function pauseAudio() {
audioElement.pause();
}
function changeVolume(volume) {
audioElement.volume = volume;
}
function skipTo(time) {
audioElement.currentTime = time;
}
You can then call these functions from your WebGL code to control the audio playback.
