Solving the Issue of Cursor Teleportation in Unity

Solving the Issue of Cursor Teleportation in Unity

If you're experiencing an issue in Unity where your cursor visually teleports to another position when the Ray hits a collider of a GameObject, there could be a few possible causes for this behavior.

First, check the scripts attached to the GameObject with the collider. It is possible that there is a script causing the cursor to move or manipulate in an unintended way. Make sure that all scripts are functioning correctly and not causing any issues.

Next, check the Raycast code itself. Ensure that the Raycast is correctly detecting the collider and not causing any unintended behavior.

It is also possible that the issue could be related to the Canvas or UI elements in the scene. Make sure that the Canvas is set up correctly and that the UI elements are not causing any conflicts with the cursor or Raycast.

Finally, check the camera and viewport in the scene. Make sure that the camera is set up correctly and that it is not causing any issues with the cursor or Raycast.

This is an example of a script that could be attached to a GameObject with a collider to manipulate the cursor's position when the Ray hits it:

using UnityEngine;

public class CursorManipulator : MonoBehaviour
{
    void OnMouseOver()
    {
        // Change the cursor's position to (0,0) when the Ray hits the collider
        Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
    }
}


This script would change the cursor's position to (0,0) whenever the Ray hits the collider of the GameObject. You can modify this script to suit your specific needs and behavior. Just be sure to check that it is not causing any unintended side effects in your game.

It is important to carefully check all of the elements in the scene and ensure that they are set up correctly and not causing any unintended behavior. So, you can try to isolate the issue and determine the root cause.