How to use Roughness Texture in Unity
How to use Roughness Texture in Unity
Who is the type of material shader it supports Roughness texture?
In Unity, roughness textures can be used with a variety of material shaders. The most common type of shader that supports roughness textures is the Autodesk Shader . The Autodesk Shader is a physically-based shader that simulates realistic lighting and surface properties. It supports a wide range of features, including roughness maps, normal maps, and specular maps.
To use a roughness texture with a specific shader, you will need to create a new material and assign the shader to it. You can then use the texture selector to assign the roughness texture to the appropriate texture slot in the shader. The exact process for doing this will vary depending on the shader you are using and the version of Unity you are working with.
To use roughness texture in Unity, you can follow these steps:
Import the roughness texture into your Unity project by going to "Assets > Import New Asset" and selecting the texture file.
Create a new material by going to "Assets > Create > Material".
Drag the roughness texture from the Assets panel onto the Roughness property of the material.
Apply the material to the object you want to be rough by dragging the material onto the object in the Scene view or Hierarchy panel.
Adjust the roughness value of the material as desired by using the slider in the Inspector panel. A value of 0 will make the surface perfectly smooth, while a value of 1 will make it very rough.
If you want to control the roughness value on a per-pixel basis, you can use a separate roughness map texture. To do this, create a new texture and import it into your Unity project. Then, drag the texture onto the Roughness Map property of the material in the Inspector panel. The values in the roughness map texture will override the global roughness value for the material.
That's it! You should now be able to use roughness texture in Unity to add a sense of surface roughness to your objects.
If you have any question let me know in the comment.
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